Thursday, October 9, 2014
Thanks "23 things" I'm running a bit behind schedule but I've really enjoyed the blog thing. I found a couple of items on a few blogs that were really interesting. For a start Derek's blog had a great piece showing the world economy in 38 maps - would be a great teaching resource but apart from that was all round fascinating. Also check out 40 maps that explain World War One and 40 maps that explain the Roman Empire.
In The Ed Techie was a discussion on open access - quite pertinent in view of the research uploadathons being promoted in the university in Open Access Week 20-24 October. By the way, the FoEd uploadathon is happening Monday 20 October 3-4.30pm in the Library Training Room.
Friday, September 19, 2014
23 things for research
I hoping to enjoy some conversations with some other of you "23 things" participants. So far our team has had quite a good face to face discussion on Thing 2 - online security. Having said that and having set up 2 step verification the other day, today I have turned it off - the codes take too long to come through to my phone. Any suggestions of how I can work around that?
Tuesday, September 24, 2013
Metaliteracy terms and related concepts
Some of the UNESCO definitions are:
Digital literacy:
I'm also interested in the recent work done by Jane Secker and Emma Coonan on A new curriculum for information literacy (ANCIL).
Their model of the IL landscape also puts IL at the heart of a number of other literacies such as academic literacies, new literacies, media literacy and digital literacy. They are touching on the verge of metaliteracy but don't quite make that connection with social media and individuals as creators of content in the same way.
Thursday, September 19, 2013
Metaliteracy model
I found the idea of the badges sort of twee, but it is clear from those who were using them that they helped with engagement and motivation. Be interested to hear if that is the same across all age groups.
Really looking forward to the rest of the course.
Monday, September 2, 2013
#metaliteracy
I'm not sure I agree with Mackey and Jacobsen that we need a definition of (information) literacy that takes account of changes in learning environments and tools. Is metaliteracy going to become the new black of information literacy? - are we just going to go down the same old path that bedevilled IL? Part of me wonders whether the use of "collaborative production and sharing of information using participatory interactive technologies" (p.70) is really such a big jump away from what we had. Agreed that the way students participate is different and moves more towards the generation of collaborative content, but isn't this more related to the tools we are using rather than any inherent change in the way we should think about information? Maybe this course will persuade me otherwise. Looking forward to it :)
Monday, October 19, 2009
Learning in immersive worlds
Having just finished my second assignment I thought I would share an interesting report that I used while I was writing it. In my assignment I looked at the educational benefits of using gaming as a tool to teach information literacy (and the other literacies as well). Some of the most interesting reading came from a JISC funded report called Learning in immersive worlds by Sara de Freitas. The report is designed to "inform practitioners who are considering using games and simulations in their practice." (p. 3) and both reviews the literature and looks at case studies. My particular interest was MMORPGs (massivley multiplayer online role playing games). De Freitas' report came up with a number of conclusions:
- games need to be embedded into practice to ensure effective learning
- More research is needed to provide empirical evidence for how game-based learning can be used most effectively
- more effective supporting materials are needed to support practitioners wishing to use game-based learning approaches
- new developments including the serious games movement are informing the development of games for learning
- there is a great potential and need for tutors and practitioners to become involved with games development for learning
- there is a need for more opportunities for staff development to support tutors wishing to adopt game-based learning in their practice
- there is the potential for learners to become more empowered with game-based learning. (p.7)
De Freitas, S. (2006). Learning in immersive worlds: A review of game-based learning. Bristol: JISC. Retrieved from http://www.jisc.ac.uk/media/documents/programmes/elearninginnovation/gamingreport_v3.pdf
This report and other research I read made me think that I wished I had allowed my kids more freedom when playing online games when they were younger. A lecturer was asking me the other day if they should be allowing their kids to play online games, and I had to say a definite "yes." I think one of my holiday projects will be to become involved in playing a MMORPG - a bit of fun profesional development. If anyone out there knows a good game for an aging (bit keen!) librarian to become involved with, please let me know.
Wednesday, September 23, 2009
Pre-service teachers and e-learning
Still, I have a feeling that this is probably not enough to bring about the kinds of changes that the e-learning environment will require. Robinson and Mackey (as cited in Carrington & Robinson, 2009) concluded that "somewhat worryingly, in the UK at least, we found that many pre-service teachers have a very functional view of the place of new media and the way that such media might play a part in education." (p. 132). Since Krumsvik (as cited in Carrington & Robinson, 2009) suggests that what knowledge is, how it is accessed and constructed, is fundamentally altered within digital environments (p.132) then a big problem is highlighted. It seems as if the mindset of many pre-service teachers has not changed to allow them to utilise new technologies in a pedagogically sound and effective way. I am sure there are factors other than minset which impinge on this, but this is a pretty important one and maybe this helps to account for the fact that the use of new technologies has not gained as much traction in education as expected.
Kerin (Carrington & Robinson, 2009) also examines the concept of multiliteracies pedagogy, which was used as the analytical framework for her study. Having been occupied for quite a while with information literacy, it makes me wonder now whether we should be thinking more globally around multiliteracies, of which information literacy might be just one aspect. I think that I will investigate this link a little further and try and track down more readings in the area. This might provide a good theoretical framework for my report.
Kerin, R. (2009). Digital portraits: Teacher education and multiliteracies pedsgogy. In V. Carrington & M. Robinson (Eds.) Digital literacies: Social learning and classroom practices. London: Sage Publications.